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ICE BREAKING HUB

Bomb Relay

One answer. Pass it on.

One shared prompt. One moving bomb.

Read the prompt. Say one fitting answer, then pass. The fuse stays secret.

Above 3 participants, add 7 seconds each to the upper bound, up to 35. The lower bound defaults to 30 seconds and can be adjusted.

One word is enough. Funny is optional.

This host screen plays the ticking and the BOOM. Share computer audio when you share your screen.

How to play
  1. Read the same prompt together. The host can change it before the holder (or host) lights the fuse. One prompt stays for the whole bomb.
  2. Say one fitting answer and tap PASS. A word, person, action, phrase, line or simple English description counts. Full grammar is optional. Funny earns no extra points.
  3. Avoid clear repeats this round; specific elaborations can count, and the next round starts fresh. For clear repeats or off-topic answers, another player can send it back while the fuse keeps running.
  4. The fuse is secret and random. Whoever holds the bomb when it explodes takes the card. Chat for 45 seconds, or move on early. The next card waits for someone to light the fuse.
  5. After the last card, the fewest bomb cards wins.
  6. Keep thinking if you get stuck; the bomb keeps running. Passing keeps the same prompt and fuse. Everyday knowledge or imagination is enough; personal stories are optional.
Try the interactive demo
Browse the prompts

Host controls

Let someone sit out if they leave the call; the bomb skips them.

Look for the next bomb

A lit round keeps its look. Changes apply to the next bomb.

Pace for the next bomb

Above 3 participants, add 7 seconds each to the upper bound, up to 35. The lower bound defaults to 30 seconds and can be adjusted.

Applies at the next ignition. A lit bomb keeps its time.